Search News Archive
911. UrbzDay
Written on Thursday 26 August 2004 at 16:28 by
ChEeTaH -
0 comments.
It's thursday which means Urbzday again. The main news this week is that the Urbz team has achieved a major milestone: the game is now Alpha, and all the tuning and testing of the game has begun. MAXISean tells all about it in his blog this week:
"We are all super busy putting the polishing touches on The Urbz now: tuning, debugging, last minute fixes and such. All the new clothing is finally in the game and our Create an Urbz in-game stores are cooler than ever. The most massive improvements to the game this year are the new camera sweeps and angles. I started up the game at Darius' Penthouse and the camera flew in helicopter-style, the screen letterboxed and a message typed out on screen about the time and location. Felt just like an action movie! Action is what it is all about too as our new suped-up plumb bob is bouncier and more fun to use than ever too."
Furthermore there is some stuff about the Black Eyed Peas. As
known, the hip-hop band will be making some music for the Urbz. A bunch of songs have now been recorded in SimLish. There will even be 9 songs in SimLish on their new album "Monkey Business", according to an
article at
MTV.com. There are also 8 screenshots of the Black Eyed Peas as characters in the game, which you can see below. The blog can be found on the
official website.
912. The Sims - How do you play yours? (Part 5)
Written on Wednesday 25 August 2004 at 03:25 by Andy -
0 comments.
The Final Cut
In the past four articles, you have found many different ways on how to play this game. In this last article in this series, you can find the way it is played by some people who may never even see a car pool, let alone find a way to avoid it.
You will find it all in here!
913. More Sims 2 Stuff
Written on Wednesday 25 August 2004 at 01:54 by
ChEeTaH -
0 comments.
More the Sims 2 stuff has appeared today. First of all there's a Portuguese preview with screenshots at
G4mers. The review is split up over 8 pages, and although I don't understand it, they must be positive as they rate the game a 91/100. Their
screenshot gallery contains 22 pages of screenshots - take a look if you haven't seen enough yet. Besides that, the Aspiration trailer (see
this news) has been posted again. This time it's in higher quality though, and the sides have been cut off. The actual video isn't much different from before. The new trailer comes in two slightly different versions (with just a different beginning and ending).
Click here for an 18.6 Mb version, or
right here for the 14.8 Mb one. Thanks to Piotr and
SimsZone for finding the links.
914. Sims 2 Screens
Written on Tuesday 24 August 2004 at 16:35 by
ChEeTaH -
2 comments.
After the Sims 2
went gold yesterday, many sites picked up the news, including
SlashDot,
GamesIndustry.biz,
IGN,
GameSpot and many more sites. From GameSpot also come the two screenshots below, which they added last night. Furthermore, there has been a German preview which I missed a while ago. Although the text itself is in German, the screenshots can still be watched and understood from
their preview. The GameSpot shots are below, click the thumbnails to see the large versions.
915. Will Wright Interview
Written on Tuesday 24 August 2004 at 03:34 by
ChEeTaH -
2 comments.
After the
preview and story from
GameSpy yesterday, they've now posted an interview with Will Wright, as promised. In it, they discuss the magic of the Sims 1, and how they sat down to start with the sequel. According to Wright, the 3D camera was one of the riskiest aspect, as the transition had to be smooth. About the balance of wants/fears and the mood, it's said making the wants/fears was pretty easy as they're static events. In return you could have hundreds of wants and fears, opposed to just 8 mood bars which are calculated by algorithm. The hardest work has been put in polishing and balancing the game, especially the wants and fears, but also the camera controls. Finally, Will says he loves the build and create a sim modes, with the build mode even being the "
best home-design software on the market from a usability / graphic rendering point of view." The entire interview of course has more in it, and although there aren't as juicy details in it as some other interviews, fans will of course have to read the 3 pages. Go to
the interview to find out more.
916. Sims 2 Gone Gold [Update]
Written on Monday 23 August 2004 at 23:33 by
ChEeTaH -
4 comments.
The rumour started
earlier today, but it has now been confirmed:
The Sims 2 has gone gold. That means it's now officially finished, and the CDs and manuals are being pressed and boxed. This has been confirmed by Maxis in
this thread in the BBS:
"Gamespy's got their facts straight - The Sims 2 is now final and off to manufacturing.
"The team is tired but happy, and they can't wait until the game is in your hot little hands. I spent a good chunk of the weekend playing and it's way fun."
-MaxisLucky
That means there's practically nothing in the way of the 17 September release date now. That's when the game will be in stores. Unfortunately there is still no confirmation about a European release of the DVD edition, though it's become unlikely. Of course, you can
order the game from our shop now, with which you'll support us.
[Update 21:55] A news post about this has been made at the
official site as well now. See the
gold news for that.
917. More from Games Convention
Written on Monday 23 August 2004 at 17:38 by
ChEeTaH -
0 comments.
German fansite
TheSims.de has posted more material from the Games Convention held last weekend, following
yesterday's media. Today they have a few more
pictures to look at, as well as another 28 Mb video. The video shows some general in-game material, as well as the screen in which you can choose to move out one or more Sims. The complete movie takes 80 seconds, and can be downloaded from their
news post.
918. Mark Mothersbaugh Composes for Sims 2
Written on Monday 23 August 2004 at 17:32 by
ChEeTaH -
0 comments.
EA has announced that Mark Mothersbaugh, recently honored with the BMI music award for Outstanding Career Achievement, is the composer of the theme music for the Sims 2. Mothersbaugh has scored, composed or directed music for several films in the past, like Envy (2004), Confessions of a Teenage Drama Queen (2004), Rugrats Go Wild (2003), Thirteen (2002), The Royal Tennenbaums (2001), Rushmore (1999) and Happy Gilmore (1996). The Sims 2 will now carry his music as well, which Mark says is "
just another vehicle to express my creativity and allow my fans to enjoy my music."
Besides just the theme tune, Mark's music will also be heard in other areas of the game, including the Create-A-Sim area, and the build and buy modes. For more information, read the
press release from EA.
919. Urbz DS Previews and Screens
Written on Saturday 21 August 2004 at 15:39 by
ChEeTaH -
0 comments.
Besides coming to the consoles and the GBA, the Urbz will also be one of the titles that will be released at the same time as Nintendo's new handheld, the DS. Two previews of the Urbz for the DS have been written and posted, one on
Nintendojo and the other one on
Cubed-3. Real news isn't mentioned, but there are two new screenshots to stare at. The conclusion between the sites differ slightly, as Cubed3 isn't extremely positive. They say the DS version uses the features of the new platform in a nice way, but it's all a bit gimmicky and not very different from the GBA version. Nintendojo is more excited to actually play the game. Read the previews from
Nintendojo or
Cubed3. Click the thumbnails below to see the larger versions of the screenshots.
920. Lucy's Mail: Bloopers
Written on Saturday 21 August 2004 at 15:25 by
ChEeTaH -
0 comments.
This week's mail from Lucy is full of bloopers. During the development of the Sims 2, there have been many bugs (which won't be in the final version). And besides the ones causing severe headaches and costing a lot of coffee and aspirins, there are the fun ones. The last group of course raises a few laughs, and thanks to Lucy you can now laugh along as well. Included are several screenshots, and a 3.7 Mb AVI movie (7 seconds) to show some bloopers which occured during the development. To download the movie,
click here. For the screenshots, see inside (the read more part).
Read More!