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201. EA Decided against Product Placement in OfB
Written on Saturday 28 January 2006 at 14:21 by ChEeTaH - 0 comments.
Although it was apparantly considered, BusinessWeek reports that there will not be any product placement - i.e. advertising - in the Sims 2 Open for Business. Because the Sims is a fantasy world, ad and design staffs working on the expansion, decided to not put real-life brands in the Sims world. This despite McDonalds and Intel making an appearance in The Sims Online, and later as download for the Sims 1, as well as an Alienware Computer download from the Sims 2 Exchange. EA was already working on placing some brands in the storylines for Open for Business, but those have now been removed. The full article discusses product placement in other games as well.
 

202. OfB Previews
Written on Saturday 28 January 2006 at 14:08 by ChEeTaH - 0 comments.
In the past week three new previews of Open for Business were posted. Naturally that has resulted in bits of new information about the expansion pack, as well as screenshots and videos. GameSpot, IGN and 1Up have taken a look at the game and give their first impressions. Read on for the exact details from these previews.
 
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203. Nightlife Coming to Mac in March
Written on Tuesday 24 January 2006 at 01:04 by ChEeTaH - 0 comments.
MacWorld brings a new report, in which they say Nightlife has been announced for Mac. The developer, Aspyr, is porting the PC version of the expansion pack to the Mac platform. The game itself won't be much (if any) different from the PC version. Although University was released in December, and 6 months earlier the Sims 2 itself came out on Mac, Aspyr is taking considerably less time to transfer this expansion pack over. Currently in early development, it's slated for release in March of this year. Precise details are yet unknown. Thansk to SnootySims for spotting the article.
 

204. Sims 3 Rumours [Update]
Written on Tuesday 24 January 2006 at 00:57 by ChEeTaH - 5 comments.
It's no surprise that, after Maxis started working on the Sims 2 fairly soon after the Sims 1 was finished, that they're now working on the Sims 3 for PC already. Sims2Network disovered that the clients page of Feng Zhu Design showed Maxis as one of the clients for the company before. The project that was mentioned with it, was "Sims 3". Unsure is whether this is already for the PC version of the game, or rather the next Sims title for consoles, but time will have to tell.

[Update 26 January, 20:45] In an article at IGN another company, Gamma Ray Studios also had Maxis listed for a Sims 3 title. An EA spokesperson also told IGN that although fans can't get enough of the franchise, and that EA is always looking for new ideas for the Sims, any speculation is premature until an announcement is made by EA. IGN also says the work the two mentioned companies do is usually done during early stages of development, which means the Sims 3 is still years away.
 

205. Interview with Tim LeTourneau
Written on Tuesday 24 January 2006 at 00:31 by ChEeTaH - 1 comment.
Recently Tim LeTourneau was in Europe to promote the Sims 2 Open for Business. While in Germany, the German official site held an interview with Tim about the expansion pack. In it Tim talks about how the team got the idea for the expansion pack, as well as some gameplay elements of the expansion pack. SnootySims has translated the interview, which you can now read in English.
 

206. H-Mail instead of T-Mail
Written on Wednesday 18 January 2006 at 00:21 by ChEeTaH - 0 comments.
Usually Tim Letourneau sends out e-mails regarding the upcoming expansion packs for the Sims 2. However, as he's in Europe, Hunter Howe has sent the community an e-mail this time. He is one of the designers of the expansion packs, and leads all the tuning and tweaking. He spoke about some constants in the last T-mail, and this time it's mostly about the business perks. He says how happy customers give you customer loyalty stars, which results in a higher business ranking, which in turn gives you points to spend on perks. He mentions a few; "Rally Forth" allows your Sim to boost the motives of the employees and other Sims nearby, but can also have disastrous consequences. The "Power Network" perk allows your Sim to "meet" everybody that another Sim knows. The relationship score will instantly be at 15/15, as a bonus. The third perk, "Convincing Personality" will boost the effectiveness of your Sims' sales techniques. Buy bars of recipients of sales socials will be filled 30% more than normal. Finally, the "Head for Numbers" perk allows your Sim to call anyone on the phone, whether your Sim knows them or not.

Besides all that, he also tells how you can makeover townies, giving them a new appearance and clothes. Along with the e-mail came the four screenshots that were already discovered this weekend. If you wish to see those again, just click the thumbnails in the e-mail, which is to be found in the Read More part of this newspost.
 
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207. System Requirements OfB
Written on Tuesday 17 January 2006 at 22:44 by ChEeTaH - 0 comments.
Maxis has revealed the system requirements for Open for Business. Similar to Nightlife, this expansion pack will require a processor with a clock speed of 1000 Mhz (1 GHz) or higher (2.4 Ghz if you don't have a T&L capable graphics card). This is more than the original game, which requires 800 Mhz. Besides that, you'll also need an extra 1.5 Gb of disk space. During installation the program will probably need a little more to be free, for temporary files as well. Another change compared to the original (but not since Nightlife), is that the ATi Radeon 7000 series are no longer supported - an ATi Radeon 8500 is the bare minimum for ATi's range of graphics cards. For more detials see the official System Requirements page and our knowledge base article.
 

208. Open for Business Details from Chat [Update 2]
Written on Monday 9 January 2006 at 22:26 by ChEeTaH - 8 comments.
As we let you know last Friday, Tim LeTourneau would be joining a chat today to answer some questions about the upcoming expansion pack, Open for Business. The chat has now finished, and a full log will be posted tomorrow. The highlights are in the "Read more" part of this newspost. If your questions weren't answered, feel free to submit them to us. You have until Wednesday for that.

[Update 11 January, 23:30] Due to technical problems, the chat log of the chat has gone lost. We'll try to complete the information below with information gathered from affiliates and the official site. If there's an update here, it'll be marked as such. More information is likely to be given in a preview of Open for Business that will be posted on the Sims Zone later this week. For the information about the technical problems, check out the forum thread about it on the official UK site.

[Update 12 January, 0:55] The list was fairly complete, but a few things were missing. The list has now been completed with information from other sources. Thanks to those sources for the extra information. The new information is put through the list below, sorted more or less by topic.
 
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209. Official Site now also for PSP
Written on Saturday 17 December 2005 at 02:14 by ChEeTaH - 0 comments.
After the Sims 2 being released for the PSP, Maxis has added another small feature for users of Sony's handheld. Besides the regular version, there's now also a PSP version of the website. It has a few wallpapers, some music, screenshots and videos, help, and even the latest podcasts (PSP update 2.60 required). Besides that there's also a bit of news on the frontpage. You can access the site through http://psp.thesims2.com - with or without PSP. Thanks to Michael for the tip.
 

210. The Sims 2 (Consoles) - Our Review
Written on Friday 16 December 2005 at 03:54 by ChEeTaH - 0 comments.
Christmas is coming up soon, and if you don't know what you want to get then maybe the Sims is for you. Nightlife has been out for a while, there's the Holiday Party Pack that Andy reviewed, but also the Sims 2 on Consoles and Handhelds. We've taken a look at the PlayStation 2 version of the game, which is pretty much the same as the XBox and GameCube ones, and after checking out the game thoroughly, the review is finally ready. Time for us to let you know whether the game is worth it, despite the (minor) issues and glitches:
"Once you're done creating a Sim, you're ready to be thrown in the story. Well... Story might be a bit optimistic. Your goals are based on golden and platinum wants. Your Sim has one of these at any time, where a golden want helps you through the lot and a platinum one unlocks one of the 12 locations. You'll first need to complete the gold wants before you get a platinum one. Although at the beginning of the story you'll only need to control your Sim, and fulfil golden wants of your Sim, this changes after a short while. You have to help other Sims with their golden wants as well, and so progress through the story."
So if you're interested...