97,705,130 visitors since 2 February 2002 

Search News Archive
Enter the words you want to search for:
  

1263 results found.
Displaying results 441 to 450

<< Previous | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | Next >>

441. TSZ Goes Poland - Part 2
Written on Friday 11 March 2005 at 12:28 by ChEeTaH - 0 comments.
Similar to just before the Sims 2 release (see this news), the Polish gaming magazine Komputer ŚWIAT GRY has published a Sims 2 special magazine. The Extra comes with a lot of information about the Sims 2 University. Included is a cover disc, which has downloads from EA and various fansites on it. The Sims Zone is one of them. They've published some of our Sims 2 downloads and made them available on the CD. If you're in Poland and want some of our files on a nice CD, buying this extra might be worth it.
 

442. New Life in TSO? [Update]
Written on Friday 11 March 2005 at 12:18 by ChEeTaH - 0 comments.
EA is launching a new marketing campaign to draw players who left the Sims Online once back to the game, or to invite new players to it. People who opted in for receiving e-mails and past subscribers can expect an e-mail from Maxis soon, in which they are invited to download the 14-day free trial. The e-mails are not sent all at once, so some might receive it before others. All e-mails should be sent in about two weeks though.

TSO has undergone some changes lately, and with Free Will now being available in a real city, players of old might be tempted to play the game again. Maxis is also bringing in a special "War Game" object that will be for sale in the game for a very short time. The repo man won't touch it and it's fire proof. Once the e-mail marketing campaign is over this objects will become available temporarily, and it will be announced on the Stratics TSO site. For more information see the Newspost at TSO Mania.

[Update 22:45] It seems the campaign has started. I've received an email, which you can find below, in the Read More part.
 
Read More!


443. Wright Wins Game Designer's Challenge [Update]
Written on Friday 11 March 2005 at 12:05 by ChEeTaH - 0 comments.
For the second year in a row, Will Wright has won the Game Designer's Challenge. Held at the Game Developers Conference 2005, Will Wright, Peter Molyneux and Clint Hocking were challenged to build a game around Emily Dickinson's poetry. Determined by the applause of the audience after the presentations of each design, Will Wright won this challenge with his "USB Emily," on a USB stick. But in the game's name, USB stands for "Unstable Synthetic Brain." Clint Hocking on the other hand made up a game called "Muse," in which the player would have to inspire Dickinson to write her poetry. Molyneux gave the project the name "The Room." His design was quite different - you have a set of rooms next to each other, connected by mirrors, with all kinds of interactive objects in them. You can find more details about the challenge and the different designs in a GameSpy article covering the event.

[Update 22:30] An additional article about the challenge can be found here on GameSpot.
 

444. The Sims 2 Review - The Sequel Has Aspirations
Written on Thursday 10 March 2005 at 01:06 by Andy - 0 comments.
Aspire to Greatness is the penultimate section of our review of The Sims 2

In the last-but-one part of this review, we look further at aspirations, wants and fears. How a sim can be rewarded for getting what they want and the effects of getting what they don't want.

It's all in here!
 

445. Nightlife Article
Written on Wednesday 9 March 2005 at 23:10 by ChEeTaH - 0 comments.
GameSpot has posted a small article about the Sims 2 Nightlife, the second expansion pack announced in the box of the first one, University. The main news from the article is that EA still has nothing to say about it, and won't acknowledge the expansion pack's existence. Of course we'll keep you updated, but for now here's the jewel case insert again - this time of somewhat higher quality than the one we were forced to remove earlier.

EP2: Nightlife
 

446. Huge Spring Update
Written on Monday 7 March 2005 at 18:26 by Sumit - 0 comments.
If you got the clue right...there are now paintings!
First off, these paintings are recolors of paintings, so just like other recolor objects you will find this under their base paintings. Just click through the paintings and you should find these on the color options.

Next off, we have brand new fabrics for the Love Seats that come with University. You will need University to enjoy these Love Seats.

Find everything here!





 

447. The Sims 2 Review - The Sequel Is Working
Written on Sunday 6 March 2005 at 18:42 by Andy - 0 comments.
An Honest Day's Work is the latest section of our review of The Sims 2

We look in detail at all of the honest ways of making money, looking at the ten career tracks and other ways to make money.

It's all in here!
 

448. My first Neighborhood and a very nice Outfit
Written on Saturday 5 March 2005 at 22:48 by Starrats - 0 comments.
This time I give you all my first neighborhood (like I promised in february). Place the neighborhood file in C:\Documents and Settings\My documents\EA Games\The Sims 2\SC4Terrains. There are 4 pictures included in the download (2 pictures with the lush neighborhood, and 2 with the desert neigborhood on it.)

I also give you an outfit that I am very proud of. Enjoy!

 

449. SIMposium - Movies
Written on Thursday 3 March 2005 at 23:18 by ChEeTaH - 0 comments.
I wasn't the only one who attended the SIMposium event. In fact, there were about 20 people visiting Maxis during the event. One of them was baconandeggzie (Eggzie) from Sim Movies. He's written an article about the new Sims 2 movie making features in the future, which has kindly been submitted to this site. In it he also says it's been hinted that new movie making tools for the Sims 2 might be released this month. You can now read the article in our SIMposium Special.
 

450. Looking Back at Five Year Sims
Written on Thursday 3 March 2005 at 22:47 by ChEeTaH - 0 comments.
It's been five years since the first Sims game was released, and became a major success. 7 Expansions, a sequel (with one expansion so far) and 3 console games further, GameSpy looks back on those years with several developers and producers of the games. Character designers, producers, animators, and other Maxis employees tell about their experience developing whatever titles they've worked on. If you want to look back as well, read the article.