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391. New TS2 PSP Screen
Written on Tuesday 26 April 2005 at 23:21 by ChEeTaH - 0 comments.
EA has published a new screenshot of the Sims 2 on PlayStation Portable. You can check it out by clicking the thumbnail below. It shows the Dead Tree Hub location Virginia McArthur talked about in the GameSpot video about the game.

The Dead Tree Hub
 

392. Sim Brother 4 - Day18 - Nominations, Creativity & Karaoke
Written on Tuesday 26 April 2005 at 02:00 by Andy - 0 comments.
It's Nomination Day.

With Tiger an automatic nomination due to his own gamble backfiring, who else did the housemates nominate for eviction and why?

Also, what new task has Sim Brother given the housemates and is there anything else that might be in store?

It's all in here.
 

393. Sim Brother 4 - Day 17 - Last Man Standing
Written on Monday 25 April 2005 at 03:30 by Andy - 1 comment.
With three housemates remaining in the Last Man Standing, which of them will win the covetted immunity? And will Tiger find himself as an automatic nomination instead of the secret betrayer?

Check it out!
 

394. Cat's Eyes #3
Written on Sunday 24 April 2005 at 23:00 by ChEeTaH - 0 comments.

Another week has passed. A week in which Sim Brother evicted Bjork, and issued two warnings when Steve and Bjork tried to get a glimpse of the world outside Sim Brother. For a look through another telescope at the fourth series of Sim Brother at the Sims Zone, you should read the new Cat's Eyes. Edition 3 is now up for you to read.

Read Cat's Eyes #3

 

395. Will Wright to speak at E3
Written on Sunday 24 April 2005 at 14:57 by ChEeTaH - 0 comments.
The Electronic Entertainment Expo (E3) is starting again in about three weeks, at 17 May. The biggest exposition of computer and video games will be a good one for Maxis fans this year, with The Sims 2 for consoles and handhelds, The Sims 2 Nightlife for the PC and Spore for PC and possibly Xbox 2 being shown. Besides that, Will Wright, designer of the original Sims game and now Spore, will be speaking at the "The path to creating AAA games: How successful designers learn from experience, or decide to break from it" workshop. The panel will discuss if developers learn from previously made games, and if they get inspired by them. Learning from mistakes will also be a topic. The moderator will ask the guests, including Wright, how the previous game influenced the game they've most recently completed or are working on now. To quote the exact description:
"In what ways do designers draw on their previous games for lessons and inspiration? Is the muse that contributes to the game design process wholly new for each game or does it tap a well of ever-increasing knowledge and experience? And what's to be learned from mistakes and games that underwhelmed and sold poorly? This session will ask a panel of experienced developers how they learn and build on their game design experience. We'll ask them to specifically address how their most-recently completed project (or one they are working on now) was influenced by the game that preceded it. If there are rules and conventions to follow in creating games, where do they come from? Is past experience a viable resource or is it best to start new projects with a clean slate?"
Carly Staehlin will host the workshop, and other guests are Mark Firor (Mythic Entertainment), Todd Howard (Bethesda Softworks: The Elder Scrolls IV: Oblivion), Tetsuya Mizuguchi (Q Entertainment: Meteos, Lumines) and Tim Willits (ID Software: Doom 3). It's quite likely Wright will be speaking about Spore, although that is not specifically mentioned. For more information also see the E3 workshop list. Thanks to WorldSims for the tip.
 

396. Mac Developer Journals and Trailer
Written on Sunday 24 April 2005 at 14:47 by ChEeTaH - 0 comments.
During the past few weeks, a developer of Aspyr working on the Sims 2 for Mac has posted developer jounals at Inside Mac Games. We already mentioned the first issue, but by now three more have been posted. In the second one Karen Halloran tells about the aspiration system and careers, whereas the third journal mentions music and trying to break the game. In the last issue, posted last friday, mentions doughnuts and a trailer. All in all, considering what we know of the PC game, there isn't too much information about the game. If you're into reading the articles, go to the developer journals page. Two screenshots that were included in the journals can be seen below. There are more photos in the journals themselves, but not of the game.

The mentioned trailer also seems to have been posted already, by Apple themselves. You can view the trailer over there.

The Sims 2 @ Mac The Sims 2 @ Mac
 

397. The Sims 2 @ PSP Info
Written on Sunday 24 April 2005 at 14:24 by ChEeTaH - 0 comments.
The Sims 2 for PSP is, besides several other console versions, also in development. After discussing the other versions (except for mobile phones) GameSpot has also posted a preview of the Sims 2 for PSP. Virginia McArthur talks about the game (again) in a video interview, which is summarised by GameSpot. She tells that the game will be set in Strangetown, like the other handheld counterparts. However, the story is quite different. You'll start off with a Sim whose car has broken down near Strangetown. After socialising a bit with a mechanic, Oscar, he fixes your car while you're in a curio shop. There, with a set of tarot cards, your goals and aspirations will be determined. You can of course go back and do it again if you don't like the outcome. A little bit of what happened to Bella Goth in the PC game will also be unveiled. You'll move into her house (that she leaves), but the house will have to be fixed up a lot despite the maid's attention. When you get back, everything is gone - the car and the garage... That's where the game really starts.

You can go to five different neighborhoods with a map, where you'll need to socialise. There will be characters from the PC version but also some new and unique ones in the neighborhood. You can throw party and so invite some Sims to move in and become roommates. As possible on the PC, you'll be able to customise those Sims to your likings. Two players of the PSP version can also join the game over the wireless capabilities, and socialise to get extra points. You can also copy characters over this way, and trade objects and such. Audio capabilities will also be used to the max, using all Simlish features from the PC and a brand new soundtrack.

Read the preview for more information, or see the video interview to get the word from Virginia straight away. You can also check out the first three screenshots below.

The Sims 2 @ PSP The Sims 2 @ PSP The Sims 2 @ PSP
 

398. Sim Brother 4 - Day 16 - No Time To Mourn
Written on Sunday 24 April 2005 at 05:00 by Andy - 0 comments.
Bjork has left the Sim Brother House. Eight have become seven. How will the remaining housemates handle losing her? Also, can Sim Brother help put their mind off things?

The answers are in here!
 

399. Sim Brother 4 - Bjork's Eviction Night Special
Written on Saturday 23 April 2005 at 02:30 by Andy - 0 comments.
You have evicted Bjork from the Sim Brother house. See what she had to say to Will about her experiences in the house.

It's all here!
 

400. Sim Brother 4 - Day 15 - Eviction Night
Written on Saturday 23 April 2005 at 02:00 by Andy - 1 comment.



Tonight, one of these eight housemates is going to be taken out of the picture and by evicted from the Sim Brother House.

Voting has now closed and you have chosen which one of these eight it is going to be.

Eviction Night is right here!!