Three weeks ago GameDaily Biz ran a feature about new developments in the game industry. More and more new games are fun, rewarding experiences that don't punish the player for their actions. RollerCoaster Tycoon started this trend a couple of years ago, followed by The Sims and many other games. Rather than turning to violence, interactivity is a different form of art that attracts many players. That instead of punishment, where it's "Game Over" if you don't perform well enough. Also, many games are too difficult to complete, and start collecting dust after a player isn't able to get past a certain point. It's changing though, and much like the Sims games are starting to become more rewarding - or at least less punishing. Is The Sims setting an unexpected example to the games industry? Read the editorial to find Chris Taylor's (Creative Director, CEO of Gas Powered Games) findings on this matter.
Written at 03:17 on Tuesday, 26 June 2007 by ChEeTaH.