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Development of the Sims
A new article that looks back on the development of the Sims franchise has been published at Digit Online last friday. Several team members are quoted, including Tim LeTourneau, Matt Gross, Hunter Howe and Brian Deppiesse. They look back on the time they became Maxoids, and how only a few people know how to use Edith, the tool that makes all things in the Sims alive:
"Edith is not very different from other scripting tools, but has been designed for The Sims and allows programmers to work very quickly, LeTourneau said. "It has been one of the linchpins in our ability to quickly add to The Sims world. There is no way we could have made all the extension packs on The Sims in the time we did without Edith.""
To read the entire feature, follow this link.

Written at 23:43 on Tuesday, 22 February 2005 by ChEeTaH.


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