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UrbzDay
The Urbz is "really, really, really close to done" now, but still there are Urbzdays. This week is no different: Maxis provides us with a bunch of screenshots, new crew members, the usual blog (this time by Mike Perry) and a preview. The last is actually from GameSpy. So far their main disappointment are the long, non-optimized loading times, but that should be solved for the final product. It also says there will be 400 objects to buy and put in your apartment. There isn't much news in the review, but if you like to read the preview for the details.

As said, the crew section for the console version has also been updated, now presenting a few more Urbz. In the blog, Mike Perry, Game Design Director behind the Urbz, tells how Scot Amos beat him to finishing the entire game before him. He also gives away the hint to use Power Socials already. Those Power Socials are also used to beat the Villains in the game. He also mentions the start of the game:
"After playing the entire game from start to finish, I can confirm that the gameplay strategies in The Urbz work great. You need to make a choice when you get to your first district: take a job, or work the crowd. If you work the job, you can get some cash to spend on furnishings for your new apartment, and also get a valuable Social Move that will work in your next district. If you decide to work the crowd, you can get two new Social Moves that work in your current district, but you might find yourself short on cash."
Finally there are the screenshots, which you can see below (click the thumbnails to enlarge them). For all the new stuff, also see the official Urbz site.

The Urbz (1) The Urbz (2) The Urbz (3) The Urbz (4) The Urbz (5) The Urbz (6) The Urbz (7) The Urbz (8) The Urbz (9) The Urbz (10) The Urbz (11) The Urbz (12) The Urbz (13) The Urbz (14) The Urbz (15)


Written at 00:46 on Friday, 24 September 2004 by ChEeTaH.


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