There are a couple of new previews of the URBZ available on GameSpot and IGN. To start off with the console (PS2, GameCube, X-Box) version, there are two previews. They tell us the names of all 9 districts: Kicktail Park, Neon East, South Side Bridge, Gasoline Row, 125th Street, Cozmo Park, Diamond Heights, Central Station, and The Foundry, as well as that you need to dress in the style of each district to be cool. Also, each area has its own job which has 3 levels. On 125th Street, that's taming and selling ferrets. Your Urb will also have to develop three skills, mental, physical, and creative, to get better at the jobs. Machines can also evolve to a third level, for example an exercise machine with pedals. In level 2 it'll get a propellor, after which it turns into "a weird time machine ... with pedals."
The Power Social, which will help your Sim getting some better rep, feature also gets its first mention. You have to nail a meter and get the best results, similar to the game "Hot Shots Golf." But you don't necessarily have to be good to build a rep. IGN gives an example: kick a couple of bikes, and the bikers won't like you. The outsiders however, will get more respect for your Urb. Both previews also mention the new camera in the game, which allows you to get up close and personal with your creation. Creating your Urb is more detailed than ever before. Using a new morphing technique you can scale body parts, instead of just selecting them (but within limits).
As for special features, the URBZ will feature EyeToy support on the PS2. This, as mentioned before, will allow you to import pictures you make with EyeToy into the game, which will then appear there. On the GameCube and X-Box, this feature is simulated, as you can make pics of your Urb in-game, which will show up instead. The GameCube version will have some extra items to enjoy, while the X-Box will, as with the URBZ' predecessor Bustin' Out, support HDTV, i.e. high quality graphics.
Currently it's said the framerate of the game isn't very stable, but that's one thing Maxis will still be working on. You can read both previews by clicking the following links: Read the GameSpot Preview or the IGN Preview.
The Power Social, which will help your Sim getting some better rep, feature also gets its first mention. You have to nail a meter and get the best results, similar to the game "Hot Shots Golf." But you don't necessarily have to be good to build a rep. IGN gives an example: kick a couple of bikes, and the bikers won't like you. The outsiders however, will get more respect for your Urb. Both previews also mention the new camera in the game, which allows you to get up close and personal with your creation. Creating your Urb is more detailed than ever before. Using a new morphing technique you can scale body parts, instead of just selecting them (but within limits).
As for special features, the URBZ will feature EyeToy support on the PS2. This, as mentioned before, will allow you to import pictures you make with EyeToy into the game, which will then appear there. On the GameCube and X-Box, this feature is simulated, as you can make pics of your Urb in-game, which will show up instead. The GameCube version will have some extra items to enjoy, while the X-Box will, as with the URBZ' predecessor Bustin' Out, support HDTV, i.e. high quality graphics.
Currently it's said the framerate of the game isn't very stable, but that's one thing Maxis will still be working on. You can read both previews by clicking the following links: Read the GameSpot Preview or the IGN Preview.
Written at 18:51 on Friday, 16 July 2004 by ChEeTaH.