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Conclusions
Conclusions

And there you have it. That is how you can create your own neighborhoods. However, I am not very pleased.

Personally, I enjoy playing SC4 but not everyone wants to spend time ensuring that their commercial district has an adequate transport network, worrying if the staff at William Wright Elementary School are about to go on strike or if the residents of Le Tourneau Towers are drinking polluted water. I do not feel that people should feel obligated to buy SC4DL if they wish to create their own neighborhoods and that Maxis should have instead created a neighborhood tool ingame or externally to allow them to make their own hoods easily.

Secondly, once you have created a neighborhood, your road network is fixed. You may have generations of sims come and go but there is no way for you to change the road network. What use is it if Mayor Doug Jones cannot even mandate the highway department to build a new road or redirect an older one in Regras Gorge? It would be good if in neighborhood mode, we were able to edit the road network. We can plant farms and move forests and massive monoliths. We can even put streetlights in the middle of nowhere, but we cannot move any roads.

Thirdly, I am disappointed with the strange scale between SC4 and TS2 but it is something that we have to adapt to.

Nevertheless, I am glad that there is a way - imperfect that it is - to create new neighborhood templates. I just wish it could be better and was not as restrictive.

I hope you find this tutorial to be helpful in planning out your own neighborhoods and finding the scale differentiation. I also hope Maxis might perhaps get word of this and think a neighborhood creation/editing tool is a good idea to work on and give us.

Dag dag!

Written at 05:31 2005n Sunday 4 September 2005 by Andy.

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