Introduction
If your Sim is active, wants to earn quite a lot of money, isn't too good at making friends, wants steady working hours and if they're willing to make the sacrifice of spending a lot of their energy at work, then the pro athlete career is for them. Hours are steady, and you'll never have to work during the night. The starting salary isn't too great, just §110, but you can earn up to §1300. You can get promoted once without having to build up any skills. In the end, you'll end up with having your body skills up to 10. Charisma is also quite important. Last but not least: let your Sim take a shower regularly, when they get higher up they'll start to smell after work...
"A young athlete has to start somewhere--even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay--but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks...a lot of snacks."
Salary: §110
Time: 12.00-18.00 (12.00pm-6.00pm), Carpool arrives at 11.00 (11.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
Salary: §110
Time: 12.00-18.00 (12.00pm-6.00pm), Carpool arrives at 11.00 (11.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
"A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks."
Salary: §170
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Hygiene: -1%, Energy: -6%
Salary: §170
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Hygiene: -1%, Energy: -6%
"Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement."
Salary: §230
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Body: 2
Mood Change (per hour): Hygiene: -2%, Energy: -7%
Salary: §230
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Body: 2
Mood Change (per hour): Hygiene: -2%, Energy: -7%
"You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape--this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed."
Salary: §300
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 1, Body: 5
Mood Change (per hour): Hunger: -1%, Hygiene: -3%, Energy: -8%
Salary: §300
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 1, Body: 5
Mood Change (per hour): Hunger: -1%, Hygiene: -3%, Energy: -8%
"You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time."
Salary: §385
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 3, Mechanical: 1, Charisma: 1, Body: 6
Mood Change (per hour): Hunger: -1%, Hygiene: -4%, Energy: -9%
Salary: §385
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 3, Mechanical: 1, Charisma: 1, Body: 6
Mood Change (per hour): Hunger: -1%, Hygiene: -4%, Energy: -9%
"You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelope. Meanwhile, family and mate (and even your house) might need attention too."
Salary: §510
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 5, Mechanical: 2, Charisma: 2, Body: 7
Mood Change (per hour): Hunger: -2%, Hygiene: -5%, Energy: -10%
Salary: §510
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 5, Mechanical: 2, Charisma: 2, Body: 7
Mood Change (per hour): Hunger: -2%, Hygiene: -5%, Energy: -10%
"Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities, you may be retiring much sooner than you think."
Salary: §680
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 7, Cooking: 1, Mechanical: 2, Charisma: 3, Body: 8
Mood Change (per hour): Hunger: -2%, Hygiene: -5%, Energy: -9%
Salary: §680
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 7, Cooking: 1, Mechanical: 2, Charisma: 3, Body: 8
Mood Change (per hour): Hunger: -2%, Hygiene: -5%, Energy: -9%
"You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love--although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can."
Salary: §850
Time: 9.00-14.00 (9.00am-2.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 9, Cooking: 2, Mechanical: 2, Charisma: 4, Body: 9, Creativity: 1
Mood Change (per hour): Hunger: -4%, Hygiene: -8%, Energy: -14%, Fun: -1%
Salary: §850
Time: 9.00-14.00 (9.00am-2.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 9, Cooking: 2, Mechanical: 2, Charisma: 4, Body: 9, Creativity: 1
Mood Change (per hour): Hunger: -4%, Hygiene: -8%, Energy: -14%, Fun: -1%
"More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it."
Salary: §1000
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 11, Cooking: 3, Mechanical: 2, Charisma: 6, Body: 10, Creativity: 2
Mood Change (per hour): Hunger: -4%, Hygiene: -7%, Energy: -12%, Fun: -1%
Salary: §1000
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 11, Cooking: 3, Mechanical: 2, Charisma: 6, Body: 10, Creativity: 2
Mood Change (per hour): Hunger: -4%, Hygiene: -7%, Energy: -12%, Fun: -1%
"You are now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets!"
Salary: §1300
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 13, Cooking: 4, Mechanical: 2, Charisma: 9, Body: 10, Creativity: 3
Mood Change (per hour): Hunger: -5%, Hygiene: -8%, Energy: -13%, Fun: -1%
Salary: §1300
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 13, Cooking: 4, Mechanical: 2, Charisma: 9, Body: 10, Creativity: 3
Mood Change (per hour): Hunger: -5%, Hygiene: -8%, Energy: -13%, Fun: -1%
"Rather than retire and fade away into sports history you decide to take up a new challenge. Mountain climbing should do the trick. You are now in the X-treme career."
New job: Mountain Climber (X-Treme Career, sixth job)
New job: Mountain Climber (X-Treme Career, sixth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.
Last updated at 22:37 2003n Sunday 21 December 2003.