Introduction
The career for Sims who are fighters is the military one. Don't think you'll get rich though: you won't earn more than §650 per day max. The start with §250 is nice though. You start early, from 6.00 to 12.00 (6.00am to 12.00pm), but the first 3 times you get promoted that will become 1 hour later. After that hours are always from 9.00 to 15.00 (9.00am to 3.00pm), so no night-time jobs for you. This career will ask a lot of your Sim though: you need a lot of skills and it's all very tiring. However, a general doesn't need too many friends, just 8. All in all it's probably nice to make some quick bucks in the beginning, but you should consider changing career if you built up some skills and want to earn some more money. There's a chance your Sim will eventually become a SWAT Team Leader in the Law Enforcement career.
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your uniform will look even better on you than it does now."
Salary: §250
Time: 6.00-12.00 (6.00am-12.00pm), Carpool arrives at 5.00 (5.00am).
Requirements: Nothing
Mood Change (per hour): Hygiene: -2%, Energy: -5%
Salary: §250
Time: 6.00-12.00 (6.00am-12.00pm), Carpool arrives at 5.00 (5.00am).
Requirements: Nothing
Mood Change (per hour): Hygiene: -2%, Energy: -5%
"Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong."
Salary: §325
Time: 7.00-13.00 (7.00am-1.00pm), Carpool arrives at 6.00 (6.00am).
Requirements: Nothing
Mood Change (per hour): Hygiene: -2%, Energy: -5%
Salary: §325
Time: 7.00-13.00 (7.00am-1.00pm), Carpool arrives at 6.00 (6.00am).
Requirements: Nothing
Mood Change (per hour): Hygiene: -2%, Energy: -5%
"Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads."
Salary: §400
Time: 8.00-14.00 (8.00am-2.00pm), Carpool arrives at 7.00 (7.00am).
Requirements: Body: 2
Mood Change (per hour): Hygiene: -3%, Energy: -6%
Salary: §400
Time: 8.00-14.00 (8.00am-2.00pm), Carpool arrives at 7.00 (7.00am).
Requirements: Body: 2
Mood Change (per hour): Hygiene: -3%, Energy: -6%
"You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance."
Salary: §450
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Mechanical: 1, Charisma: 2, Body: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -3%, Energy: -7%, Fun: -1%
Salary: §450
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Mechanical: 1, Charisma: 2, Body: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -3%, Energy: -7%, Fun: -1%
"Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you--so you have to stay one step ahead of them for your sake and that of your troops. Work on your mechanical skill to keep those highly sensitive machines in top working order and logic skills to interpret all the data you're downloading."
Salary: §500
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Cooking: 1, Mechanical: 1, Charisma: 2, Body: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -4%, Energy: -7%, Fun: -2%
Salary: §500
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Cooking: 1, Mechanical: 1, Charisma: 2, Body: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -4%, Energy: -7%, Fun: -2%
"Somebody has to drop those troops, deliver that cargo, and guard the air space over Sim City. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and logic is not far behind."
Salary: §550
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 1, Cooking: 1, Mechanical: 2, Charisma: 4, Body: 4, Logic: 1
Mood Change (per hour): Hunger: -2%, Hygiene: -4%, Energy: -8%, Fun: -2%
Salary: §550
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 1, Cooking: 1, Mechanical: 2, Charisma: 4, Body: 4, Logic: 1
Mood Change (per hour): Hunger: -2%, Hygiene: -4%, Energy: -8%, Fun: -2%
"You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More logic training will make you a better strategist and charisma will improve your speeches. Work on these if you want to move on to Commander."
Salary: §580
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 3, Cooking: 1, Mechanical: 4, Charisma: 4, Body: 5, Logic: 3
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -9%, Fun: -3%
Salary: §580
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 3, Cooking: 1, Mechanical: 4, Charisma: 4, Body: 5, Logic: 3
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -9%, Fun: -3%
"Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor."
Salary: §600
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 5, Cooking: 1, Mechanical: 6, Charisma: 5, Body: 5, Logic: 5
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -10%, Fun: -4%
Salary: §600
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 5, Cooking: 1, Mechanical: 6, Charisma: 5, Body: 5, Logic: 5
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -10%, Fun: -4%
"One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country."
Salary: §625
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 6, Cooking: 1, Mechanical: 9, Charisma: 5, Body: 8, Logic: 6
Mood Change (per hour): Hunger: -4%, Hygiene: -5%, Energy: -10%, Fun: -5%
Salary: §625
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 6, Cooking: 1, Mechanical: 9, Charisma: 5, Body: 8, Logic: 6
Mood Change (per hour): Hunger: -4%, Hygiene: -5%, Energy: -10%, Fun: -5%
"Your logistical genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life?"
Salary: §650
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 8, Cooking: 1, Mechanical: 10, Charisma: 7, Body: 10, Logic: 9
Mood Change (per hour): Hunger: -5%, Hygiene: -6%, Energy: -11%, Fun: -5%
Salary: §650
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 8, Cooking: 1, Mechanical: 10, Charisma: 7, Body: 10, Logic: 9
Mood Change (per hour): Hunger: -5%, Hygiene: -6%, Energy: -11%, Fun: -5%
Career Change
"Military downsizing has forced you into an early retirement. You don't really enjoy fishing so you find a job in law enforcement as a SWAT Team Leader. Your in-depth knowledge of strategy and tactics should serve you well here."
New job: SWAT Team Leader (Law Enforcement Career, eighth job)
New job: SWAT Team Leader (Law Enforcement Career, eighth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.
Last updated at 22:37 2003n Sunday 21 December 2003.