Introduction
Your Sim probably wished he was in the development team of The Sims when he takes this career. Or perhaps he's just jealous of Will Wright, and wants to be like him. Either way, as always your Sim wil have to start at the bottom. The absolute bottom, as beta-tester. The wage isn't very bad (§120), but you'll soon want to earn more. And IT pays well in the end: up to §1550 a day, which is more than in any other career in The Sims. You don't even need to have very many friends! Expect a few night shifts and long days though. In general it's not that exhausting, so it isn't a bad career move. But: you have to be a creative techie if you want to make it with this, which means you have to work hard on a few specific skills.
"Put the next version of the software through its paces, and break it as often as possible. The Company is depending on you to make sure this code arrives on the store shelves in the cleanest possible condition, provided you don't rack up too many late-night pizza bills."
Salary: §120
Time: 9.00-17.00 (9.00am-5.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -3%
Salary: §120
Time: 9.00-17.00 (9.00am-5.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -3%
"Time in the testing trenches has earned you a break working on the phones. The hours are more regular, but the work isn't very entertaining. Keep up on the latest technology trends, and watch out for those nifty bugs that slipped through the cracks. Keep your customers happy..."
Salary: §150
Time: 8.00-16.00 (8.00am-4.00pm), Carpool arrives at 7.00 (7.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -3%
Salary: §150
Time: 8.00-16.00 (8.00am-4.00pm), Carpool arrives at 7.00 (7.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -3%
"Your understanding of what the company has to offer and what the customer is looking has you uniquely suited to creating (and maintaining) the company's website. Expect late-night work to avoid high-traffic downtimes, and requests from literally everyone in the company for changes and additions to your fine work."
Salary: §200
Time: 18.00-2.00 (6.00pm-2.00am), Carpool arrives at 17.00 (5.00pm)
Requirements: Mechanical: 2
Mood Change (per hour): Energy: -4%
Salary: §200
Time: 18.00-2.00 (6.00pm-2.00am), Carpool arrives at 17.00 (5.00pm)
Requirements: Mechanical: 2
Mood Change (per hour): Energy: -4%
"Answering to the world was for the birds, so causing trouble on your own time has all the advantages you've been seeking. Keep your mind sharp so you can infiltrate government databases and eventually hone your skills to go after those international banks."
Salary: §240
Time: 0.00-9.00 (12.00am-9.00am), Carpool arrives at 23.00 (11.00pm)
Requirements: Mechanical: 3, Logic: 2
Mood Change (per hour): Energy: -4%
Salary: §240
Time: 0.00-9.00 (12.00am-9.00am), Carpool arrives at 23.00 (11.00pm)
Requirements: Mechanical: 3, Logic: 2
Mood Change (per hour): Energy: -4%
"Getting caught breaking into that government database had you on the brink of incarceration. Fortunately, the SimCitySoftware Company needs someone to help protect their Intellectual Properties from people with just your kinds of skills, so they'll let you out on probation if you agree to beef up their electronic security. Keep your creative and logic skills high to outsmart your former friends' assault on your new company's firewall."
Salary: §400
Time: 10.00-19.00 (10.00am-7.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 2, Mechanical: 4, Logic: 4
Mood Change (per hour): Energy: -4%
Salary: §400
Time: 10.00-19.00 (10.00am-7.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 2, Mechanical: 4, Logic: 4
Mood Change (per hour): Energy: -4%
"Good thing you've gotten so creative of late - turns out your ideas for games caught the eyes and ears of the Powers That Be. Now the pressure's on for you to deliver a game script that will capture the public's interest, as well. This also means that you get to work nights, since that's when the engineers are at the office."
Salary: §610
Time: 14.00-23.00 (2.00pm-11.00pm), Carpool arrives at 13.00 (1.00pm)
Requirements: Friends: 3, Mechanical: 4, Logic: 4, Creativity: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -5%, Fun: -1%
Salary: §610
Time: 14.00-23.00 (2.00pm-11.00pm), Carpool arrives at 13.00 (1.00pm)
Requirements: Friends: 3, Mechanical: 4, Logic: 4, Creativity: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -5%, Fun: -1%
"Take your brilliant ideas out into the e-commerce world on your own. Hours are ridiculously long, the work is physically and mentally exhausting, but the payoff could be big at the end of the road. Make sure you don't overspend all your VC budget in the first month, and there's a chance others may want to work for you."
Salary: §800
Time: 10.00-20.00 (10.00am-8.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 5, Mechanical: 4, Charisma: 2, Logic: 5, Creativity: 6
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -4%, Fun: -1%
Salary: §800
Time: 10.00-20.00 (10.00am-8.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 5, Mechanical: 4, Charisma: 2, Logic: 5, Creativity: 6
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -4%, Fun: -1%
"If you lead, they will follow.... and they have. You are now a hard-working, headline-making software industry baron, with impossible work hours, lots of healthy industry competition, and a P/L report to die for."
Salary: §1100
Time: 10.00-19.00 (10.00am-7.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 6, Mechanical: 4, Charisma: 4, Logic: 7, Creativity: 7
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -6%, Fun: -1%
Salary: §1100
Time: 10.00-19.00 (10.00am-7.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 6, Mechanical: 4, Charisma: 4, Logic: 7, Creativity: 7
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -6%, Fun: -1%
"All those stock options paid off - now that you've gotten more liquid, you can pick and choose which struggling little startups will earn your magnanimity, as well as the prestige of your name as a backing for their work."
Salary: §1300
Time: 11.00-20.00 (11.00am-8.00pm), Carpool arrives at 10.00 (10.00am)
Requirements: Friends: 8, Mechanical: 5, Charisma: 6, Logic: 8, Creativity: 9
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -7%, Fun: -2%
Salary: §1300
Time: 11.00-20.00 (11.00am-8.00pm), Carpool arrives at 10.00 (10.00am)
Requirements: Friends: 8, Mechanical: 5, Charisma: 6, Logic: 8, Creativity: 9
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -7%, Fun: -2%
"Just when you thought it couldn't get any better, the hours eased up, the public became both worshipful and insufferable, and you have all the answers that everyone else in technology is seeking. You can become increasingly reclusive, bulking up your home security system, and taking lots of phone calls, but the money just keeps rolling in."
Salary: §1550
Time: 11.00-20.00 (11.00am-8.00pm), Carpool arrives at 10.00 (10.00am)
Requirements: Friends: 8, Mechanical: 7, Charisma: 8, Logic: 10, Creativity: 10
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -7%, Fun: -2%
Salary: §1550
Time: 11.00-20.00 (11.00am-8.00pm), Carpool arrives at 10.00 (10.00am)
Requirements: Friends: 8, Mechanical: 7, Charisma: 8, Logic: 10, Creativity: 10
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -7%, Fun: -2%
"All the money and power you call your own still can't quash that nervous sense that perhaps some of your information is inaccurate, that there's something else you're missing. Take the time to find out what it is working for your local Times as a reporter."
New job: Newspaper Reporter (Journalism career, fifth job)
New job: Newspaper Reporter (Journalism career, fifth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.
Last updated at 22:37 2003n Sunday 21 December 2003.