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Cheats
Introduction
Right.. here we go. Here is the full list of the console cheats for The Sims, including a whole load of fairly pointless ones. At the bottom there are a few notes of cheats that have changed or have been removed with the patch or one of the expansion packs. But first.. how to use them.

While playing a game, press Ctrl, Shift and C (all at the same time) to display the console box in the upper left corner. Once you've done that, you can enter any of these codes to achieve the effect noted after them. Please note that you'll have to call up the box again if you want to use another cheat.

You can also enter '!' (the exclamation mark) at the prompt to repeat the last cheat entered, and use a ';' (semi-colon) between cheats to do more than one at a time. Particularly useful with the money cheat, that. Here's the list then.

The Useful Codes
rosebud - §1000 extra (money)
interests - Display personality and interests
map_edit off - Map editor disabled
map_edit on - Map editor enabled
move_objects on - Move any object in buy mode (be careful with this - don't delete the mailbox or trashcan!)
move_objects off - Turn off the move_objects on cheat
autonomy [1-100] - Set free thinking level
sim_speed [-1000-1000] - Set game speed
edit_grass [number] - Set grass change value
grow_grass [0-150] - Set grass growth
sim_speed [-1000 - 1000] - Set sim speed
set_hour [1-24] - Set time of day
save - Save currently loaded house
history - Save family history file
draw_routes on - Selected person's path displayed
draw_routes off - Selected person's path hidden
reload_people - Total reload of people skeletons, animations, suits and skins
rotation <0-3> - Rotate camera
music - Toggle music
sound - Toggle sounds
quit - Quit game
Nessie - Nessie comes by (in the Neighborhood screen, Unleashed only)
The Rest of Them
hist_add - Add a new family history statistic to the current family
write_destlist - Adds the route destination list to AllRoutes.txt every time a route is found
auto_level - Architecture tools automatically set the level as needed
import [FAM file] - Automatically import and load indicated FAM file
house [house number] - Automatically load indicated house
prepare_lot - Check and fix required lot objects
flush - Completely flush app to virtual memory file (Windows NT only)
crash - Crash game (why??)
water_tool - Create moat or streams
edit_char - Create-a-character mode
draw_all_frames off - Draw all animation frames disabled
draw_all_frames on - Draw all animation frames enabled
draw_origins - Draw colored dots at each person's origin
core_dump - Dump entire memory to core_dump_[date:time].txt
dump_happy - Dump selected person's most recent list of scored interactions to a file
dump_mc - Dump selected person's motive contribution curve to a file
debug_social - Enable debug flag to show outcome choice dialogs for social interactions
sim_log end - End sim logging
cht [filename] - Execute "file.cht" file as a list of cheats
draw_floorable off - Floorable grid disabled
draw_floorable on - Floorable grid enabled
assert - Force an assert for testing
log_animations - Log animations in the event log window
tutorial off - No tutorial object generation when tutorial house is loaded
browser_failsafe - Prevent web browser crashes
preview_anims off - Preview animations disabled
preview_anims on - Preview animations enabled
tile_info - Programmer stats
#import - Read in behavior tuning constants from Tuning.txt
rebuild_cp - Rebuilds entire control panel/UCP from scratch
refresh_faces - Refresh the BMP_ resources for all people whose IFF files are writable
refresh_textures - Rematch dependent textures and regenerate bitmaps for all user characters
restore_tut - Restore tutorial
route_balloons off - Routing debug balloons disabled
route_balloons on - Routing debug balloons enabled
fam_test [opcount] - Run series of random operations on unhoused families
log_mask - Set event logging mask
lot_size [number] - Set lot size
sim_limit [milliseconds] - Set maximum milliseconds to allow the game
bubble_tweak [z offset value] - Set z offset for thought bubbles
[directory path] - Sets the neighborhood directory to the path
lot_border [tl tr bl br] - Sets up the borders of the lot with non-editable flag
allow_inuse - Sets whether menu items appear for in use objects
memview - Show memory view window in debug builds of the game
sim_log begin - Start sim logging
sweep off - Ticks disabled
sweep on - Ticks enabled
tile_info on - Tile information displayed
tile_info off - Tile information hidden
visitor_control - Toggle allowing visitors to be controlled using the keyboard
report_assets - Toggle assets report
auto_reset - Toggle automatic object reset feature
sim_peek - Toggle calls to PeekMessage within sim loop
cam_mode - Toggle camera mode
all_menus - Toggle display of unavailable interactions in person control menus
obj_comp - Toggle object compression in save file
quats - Toggle quaternion transformations
sound_log - Toggle sound log window
html - Toggle web page creation
soundevent - Trigger sound event
write_routes - Write out an RTE file every time a route is found
#export - Write out behavior tuning constants to Tuning.txt
Extra notes
- The 'set_hour' cheat was removed in the 1.1 patch, or with any expansion pack.
- In the original game without a patch, the code to get §1000 is klapaucius, not rosebud
- These cheats were taken out in Hot Date:
  - House
  - edit_grass
  - water_tool
  - save
Thanks!
I'd just like to thank the sites that helped me complete this list of codes, including Gamespot US and Crazy 4 Sims. And remember - these ones should work!
Written at 01:52 2000n Saturday 2 September 2000 by ChEeTaH.
Last updated at 00:41 2002n Saturday 26 October 2002.

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