2-player mode
Consoles are known for their multiplayer capabilities, simply by using multiple controllers. There is no network support this time - no PS2 online or X-Box live - but you can play with 2 players split screen as with the previous console Sims games. The first console version was praised for having a unique split screen, which was split diagonally. This time the screen is split vertically, and each player controls their own urb - with their own rep. It's a bit the same as single player, but with 2 controlled characters, and each of them can unlock different items and locations. The main downside is that the two Urbz can't hang around in different districts - when one of them leaves, the other one will be forced to go with them. You can save and load 2-player games like single player games, so you can play at any time when you want to.
General Improvements
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The controls are similar to Bustin' Out, although the cursor now doesn't have the line under it. It's a blue plumb-bob, and with the press on a button you can lock it on your urb. The camera positions are also revamped, and the camera makes special moves when you do a power social. In general you're closer to the Urbz too. Something that's different too is that actions are now also queued up on the right (vertically), rather than at the top. There are some other changes in the interface, like the XAM which is what used to be the menu. If you want an example of that, check the official website, which uses a similar interface to browse through the site. The graphics are looking better than previous versions of the Sims on the consoles, and Sims are far more detailed. X-Box owners will be happy to know widescreen HD graphics are supported. There are also new details, like rain. And when it rains, other urbz will take out their umbrella or hold a paper over their head to prevent getting wet. New is also that you can rob other sims, and take items from them. |
The game is one big parody on city life. Where the PC version is a parody on everyday life, the Urbz is a parody on conformism, i.e. people dress and behave like each other. Nothing in the game should be taken too seriously, which is also why you'll see hardly any straight lines in the graphics. From sidewalks to objects; it's sometimes surprising to see things don't fall over because they're out of balance. The objects - especially skill objects - are wacky and original, and not just objects we've seen in other Sims games before. It's all done a bit over-the-top, which makes the game fun to play. If you like the typical Maxis sense of humour, this game will not disappoint you on that area.
Handheld
A short bit about the handheld version: the GBA version has gone gold but will be more of the same if you had Bustin' Out, with approximately 9 hours of directed gameplay. Besides the characters and style that are shared to a certain extent, the console and handheld versions of the Urbz are entirely different. The Nintendo DS version will be released at the same time as the other versions, simultaneously with the DS itself. If you compare the GBA and DS version, you won't see too much difference. The DS version is a slightly expanded edition of the GBA game, but they're about 90% the same. A PSP version will (probably) also be made, although it hasn't been announced yet. Details for the N-Gage, on which Bustin' Out was a huge success, are unclear when it comes to the Urbz. I don't consider that too likely though.
Conclusion
The Urbz will hit the shelfs early November: 9 November in the US, and 12 November for Europe. You can expect an in-depth review from us after it's out. Until then, stay tuned for more details. And after the Urbz? The next sequel will probably take the Sims into a completely different direction. Maxis still has enough ideas for more games in the Sims franchise, and a sequel will probably be made even if the Urbz isn't quite the success they're expecting it to be.
You can pre-order the Urbz on PlayStation2, GameCube, X-Box and GBA from our shop today!
Written at 02:11 on Friday 15 October 2004 by
ChEeTaH.