After the preview and story from GameSpy yesterday, they've now posted an interview with Will Wright, as promised. In it, they discuss the magic of the Sims 1, and how they sat down to start with the sequel. According to Wright, the 3D camera was one of the riskiest aspect, as the transition had to be smooth. About the balance of wants/fears and the mood, it's said making the wants/fears was pretty easy as they're static events. In return you could have hundreds of wants and fears, opposed to just 8 mood bars which are calculated by algorithm. The hardest work has been put in polishing and balancing the game, especially the wants and fears, but also the camera controls. Finally, Will says he loves the build and create a sim modes, with the build mode even being the "best home-design software on the market from a usability / graphic rendering point of view." The entire interview of course has more in it, and although there aren't as juicy details in it as some other interviews, fans will of course have to read the 3 pages. Go to the interview to find out more.
Written at 03:34 on Tuesday, 24 August 2004 by ChEeTaH.