97,888,734 visitors since 2 February 2002 

Sims 2 GBA Preview
Introduction

The Sims 2 (GBA) The Sims 2 on GBA is the third Sims game to be released on the platform, and again it's developed by Griptonite. And those who have played the previous two games, Bustin' Out and the Urbz, will find this one to be very similar again. But of course there are also quite a few differences. This time you're playing a non-linear story. Actually, you're playing an actor. Daddy Big-Bucks hires you to play in a real-life show on TV. The catch: you're the only actor who knows that you're in a reality show. A bit like the Truman Show, but then the other way around.

Limited CAS

The Sims 2 (GBA) Of all versions, you're the most limited with the GBA version when it comes to creating a Sim. Although still in development, there were just 4 hairstyles in several colours. Besides that you can expect some shirts with colour options, as well as long skirts for women - which is a first on the GBA. Of course you also have to pick an aspiration. This time they're tied to the types of conversations you can have with other Sims. You can choose to make your Sim a friendly, a romantic or an intimidating one.

The Sims 2 (GBA) Once you're Sim enters the world, it's time to unlock things. This can be done by gaining relationship points. You can unlock 20 episodes, which you'll have to succeed in. It's up to the Goths, including Bella, to rate your performance. Of course Daddy also has to make some money. Since we're on TV anyway, it's time for a commercial break every now and then. These are eight mini-games, but you can get a special one as well when you hook up two GBA's together. In one of the mini-games you're being chased by a giant cup of coke, and you have to make sure not to spill the Chug-Chug-Cola you have in your hand.

Control the Conversation

The Sims 2 (GBA) You directly control your Sim, as with the PSP and DS version. Socialising is again done by talking. When you enter the socialising screen, you can choose to be friendly or romantic with a Sim, or to intimidate them. It might be useful to stick to your aspiration, but sometimes you need a certain option to progress in the story. If the other Sim responds negatively, your sanity meter will take a hit. It takes fulfilling the usual moods (which are again only in the background, but pointed out by your Sim if really necessary) to make it green again. And socialising with a red sanity meter just doesn't work very well...

The Sims 2 (GBA) The GBA version has just an isometric view on the world, whereas the DS and PSP versions are in 3D. It's also the most story-driven game of all games, with quite a lot of dialogue (especially in the beginning). The game may not be very interesting for most older Sims fans, but like the GBA itself this game is targeted at a young audience. Because the GBA isn't too powerful, the amount of speech in the game is limited. You'll hear quite a few sounds being repeated more than once, even in just one conversation. The game in general might be somewhat limited, but nevertheless it's yet another approach to the Sims 2.

Written at 23:41 on Monday 22 August 2005 by ChEeTaH.

<< Page 5 Page 7 >>


Complete Editorials Listing