Hmmmmmm... Lectures
Of course the Sims 2 University wouldn't be anything without some level of education. Getting good grades is important, and there are several ways to get those. At the end of each semester there will be a final exam, which you have to pass. If you fail a semester twice in a row, you'll be kicked out. The basic way to get your grades up is by going to college. The time of college is determined by the major you chose, and every major has several subjects with crazy names. If you don't like the lectures, you can always try to bribe the professor by being too nice to him, or you can try to hack the school computers. Hacking computers does require secret society membership, but once you have that you can start hacking using any computer you find.
Going to school is just like going to work in the base game - your Sim walks off the lot, and returns again a few hours later. Maxis didn't think the "listen for 3 hours" interaction would be that interesting, so you don't see them while they're listening to what mr. Prof has to say...
Every semester takes three simdays, or 72 hours. The age bar is replaced by a bar indicating just the semester progress in hours. Unlike the regular neighborhood, time now does pass when going off to community areas. That means you can't just hang around in the community areas studying, expecting your semester to take twice as long as it normally would. In total you spend four years at University, each of which has two semesters. That means your Sim will take at least 24 days to graduate, but they might take longer if they fail a semester, or they might even drop out and grow up quicker.
Going to school is just like going to work in the base game - your Sim walks off the lot, and returns again a few hours later. Maxis didn't think the "listen for 3 hours" interaction would be that interesting, so you don't see them while they're listening to what mr. Prof has to say...
Every semester takes three simdays, or 72 hours. The age bar is replaced by a bar indicating just the semester progress in hours. Unlike the regular neighborhood, time now does pass when going off to community areas. That means you can't just hang around in the community areas studying, expecting your semester to take twice as long as it normally would. In total you spend four years at University, each of which has two semesters. That means your Sim will take at least 24 days to graduate, but they might take longer if they fail a semester, or they might even drop out and grow up quicker.
Control Freaks
Your influence is indicated using an extra bar next to the aspiration one. This bar shows your influence score. By fulfilling wants that have a blue border around the icon you gain influence, and by having more friends you can increase the maximum amount of influence your Sim can have. In the "Influence" pie menu you see the points an action costs, and those points are taken off your influence score. That means you can't use the influence too much without earning any. Influence wants can be locked just like any other want, so you can focus on it.
I Want...
But there's one more thing that every Sim will have as soon as they become Teen: a Lifetime Want. The one your Sim has depends on the aspiration track you chose for them. There are multiple lifetime wants per Sim so not all your Sims with the same aspiration track will have the same lifetime want. Romantic Sims for example may have the want to get 20 lovers, simultaneously. That sounds impossible, but the targets can be achieved within a normal Sims' lifetime.
When succeeding the lifetime want, you'll have a forever-happy Sim. They will be in Platinum mode all the time without a chance of that decreasing, so you can use any aspiration reward without fearing failure. If you change your Sims' aspiration track - which can happen after passing the second year at University - the lifetime want will also be changed accordingly.
Workaholics
Another object, brought to you through the Natural Scientist career, is the (in)famous Cow-plant. This plant is - as Maxis research has proven - the source of Elixir of life. Normally the plant has a pie in its beak, and it's important to keep it well-fed. Try to take the pie, and you'll regret it. With one big swallow, a Sim can be eaten up after which the plant will spit out an urn. But anybody's loss is somebody else's gain: your Sims can now milk the plant, and get some Elixir of Life to add some days to their life. Anybody from NPCs to your own Sims can be fed to the plant, including Professors.
Finally there's the Home Plastic Surgery Kit. This kit, earned in the Show Business career, gives your and NPC sims the option to change their looks. Ugly Sims can now become pretty, and the other way around. But beware: things can go wrong. If your Sim is unlucky, they'll turn out to be extremely ugly when all they wanted to be was pretty. Your Sims might need a second nose job after using the Plastic Surgery kit.
Buying Socially
When it comes to media, there is a new radio station: on the College Rock real-life upcoming student bands play Simlish versions of their music. But Mark Mothersbaugh, known for making the theme for the original game, has also made some new music that plays while loading the game. As if that's not enough, Sims can now also play music themselves. There are four music objects including the existing piano, a drum set, a guitar and electric bass. Sims with some vocal talent can freestyle over the music. When forming a band, Sims will actually play together, and the creative and less creative ones will stand out - which is either good or bad. With a tip jar, your Sims might be able to earn some extra money too.
Build, Build, Build!
But there's a lot more: you now have a lot more control over fences. There are now "Smart fences", which give you more control over where it places posts. There is still a maximum of squares between two posts, but in some cases this is bigger than one. By just dragging pieces of fence, the game will place posts on the start and end of the squares you drag. The posts will no longer be placed on game-determined places, but you now have some control over that.
In the neighborhood there are new ploppables as well. You can place some new trees in your neighborhood, but also a University gate or a statue. And it's now also possible to build towers of up to 256 stories (or something like that, Maxis doesn't even know the exact number themselves). This will only be possible through a special cheat, as lots of floors can decrease the performance a lot. There are a few towers included in the University though, which your Sims can visit. It's locked behind a cheat due to the performance loss, as with a limit less players will start complaining about performance loss with tall places. This method is used for several things in the game anyway; settings that can cause a loss in performance can be unlimited using cheats, but only for players who more or less know what they're doing.
Anything Else?
This concludes our preview of the first expansion pack. The expansion probably has a lot more than what's covered in here, but all will be unveiled soon - at the time of writing anyway - and after that you can expect a review of the pack on the Sims Zone. The game is rated T for Teen (ESRB), or 12+ in Europe (PEGI) and can be bought through our online shop.
Written at 21:20 on Wednesday 23 February 2005 by
ChEeTaH.
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